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Post by bard on Jun 4, 2019 2:08:09 GMT
Hi, all.
I wanted to address the community after some ups and downs lately. The administration team is working hard to try and accommodate as many people as we can, but we're not able to be everywhere at once or hear every voice at all times. What I would like to do is propose the opportunity for people to submit any gripes, complaints, suggestions, or even appraisals to me in a private message so that we can go through them in the next admin meeting. Something bothering you? Want to see more of a specific kind of event? Think something is oversaturated? Please do not shy away from the opportunity. Everything will be read through and hopefully be replied to in a timely fashion depending on how much feedback I am given.
We hope that you guys continue to have a pleasant experience on the server and in the community as a whole!
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Post by bard on Jun 4, 2019 2:51:53 GMT
We've decided to open up the board to allot for public discussion.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 4, 2019 2:57:56 GMT
There are too many people being powerful right out the gate. Also too many spellswords, there needs to be a way to regulate those protagonists
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Post by knight on Jun 4, 2019 3:01:32 GMT
I think a large problem stems from the way the admin team handles and treats conflict on the server. Every day it feels like there's less and less danger, and adventurer characters are treated like protagonists as they escape suicidal situations with a "narrow miss", an NLR, etc. The undead faction in my opinion shouldn't be shoved aside anymore since a lot of people are actually starting to play it now and realizing that it can be a very fun faction to play that holds a good mix of passive and combat without leaning drastically to one or the other. The battle for Blackhollow was in my opinion a shining example of the players being let off with way too much than they should have, several instances being when I was playing the undead giant:
1. I was told throughout the event by the use of admin's /events that my greatsword cleaves dudes in half with a single swing, however when me and some other undead players catch people off guard and complete unaware, turned around, I get a hit on someone and the admins let him off with a broken rib. 2. Player cavalry lead a suicidal charge into one of our flanks and are cut apart, one even face plants off his horse into the middle of a crowd of undead, then is somehow let off the hook and allowed to get a "narrow escape".
These are just some instances, I do know of several more. However I think one thing that the server is trying to portray is that people are a lot safer than they should really be. It feels more and more like a When Worlds Collide server as these characters with these massive backstories, abilities, etc are let off the hook on so many instances when it'd be better to subvert the idea that many people as to what fantasy is and punish people more often. Out of the battle of Blackhollow, thousands of NPCs died ICly, but not one actual player died during the entire event. I think a lot of this can be fixed by enforcing a much more grim dark feel to the server, making the undead a more legitimate player group since that's obviously what people are trying to get into as more and more people join up with the undead faction and allow them to take action against other bits of the server. Servers like this get a lot of their popularity off of the player conflict, and a large amount of that conflict is being left out when the undead are told that they should just be antagonists. While by definition they are "antagonists" it would be a lot better for a roleplay setting if neither group was given an inherit advantage or admin bias, and instead conflicts between groups were actually won by the wit and strategy of one's users, and not just existing as a certain race or faction member. PKs should be much more common to enforce the idea that no one in a world like this with so many conflicts is ever truly safe, when you start letting people get plot armor or NLRs, you're sacrificing quality for trying to please players, if someone really can't take a character dying, they really shouldn't be playing on a server like this in my opinion. I think it'd make things a lot more interesting if anything the admins encouraged conflict between the undead, player houses, factions, etc and let the players lead the conflicts themselves, a lot of the conflict with these groups has been largely left up to the decision of admins with events.
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Deleted
Deleted Member
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Post by Deleted on Jun 4, 2019 3:07:16 GMT
Honestly this server has a fuck-ton of issues. Unbalanced or just blatantly broken mechanics, a staff team that spends more time memeing around then actually administrating, a staff team who can't take any form of criticism and kick or ban anyone who argues with them, issues with both map and schema that could be fixed in like 15 seconds by an inexperienced coder, a lack of focus, a playerbase who actively push for less antagonist characters, which makes no sense from a roleplay perspective, blatant copying of popular media. I mean Tylian Steel, really? Consistent plot armor for PCs, which ruins the mood of the server. The fact that you can apply for broken characters, which makes playing a character without authorization completely pointless as your basically crippling yourself. A map thats way to big for the current playerbase. Conflicting add-ons, and a host of other issues. Like this server is fun at times, but the fact that most of the time your running around an empty map or complaining with players because they powergame or simply don't understand how to interact with people without being cringy really makes the server look bad. Also Sturm should really look into his staff team, because the fact that they join situations to administer while saying, "I have to go to work don't argue with me" and then kick anyone who does just makes him look like a bad server owner. You know who you are.
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Post by shadsea on Jun 4, 2019 3:11:37 GMT
One problem i see is the fear to add more things to the content. Fears of "WE WILL JUST HAVE THE SAME 3 PLAYERMODELS AND IT WILL EAT UP MY HARD DRIVE". I think it would be easier for new people to rp as something they want to be if we just add a few more playermodels.
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Deleted
Deleted Member
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Post by Deleted on Jun 4, 2019 3:11:59 GMT
Also you guys really need a plug-in that caps players PAC size. Because the fact that players can just join and load up 100MB pacs to crash other players can, has, and will be abused.
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Post by edelweiss on Jun 4, 2019 3:21:03 GMT
Also you guys really need a plug-in that caps players PAC size. Because the fact that players can just join and load up 100MB pacs to crash other players can, has, and will be abused. The cap plugin that PAC currently has is in use. It's set to 25mb. However that plugin isn't the best and has an exploit / downside that someone with two braincells could work out. I'm pretty sure it's that or nothing.
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Cody
Adventurer
Posts: 59
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Post by Cody on Jun 4, 2019 6:02:38 GMT
I think a large problem stems from the way the admin team handles and treats conflict on the server. Every day it feels like there's less and less danger, and adventurer characters are treated like protagonists as they escape suicidal situations with a "narrow miss", an NLR, etc. The undead faction in my opinion shouldn't be shoved aside anymore since a lot of people are actually starting to play it now and realizing that it can be a very fun faction to play that holds a good mix of passive and combat without leaning drastically to one or the other. The battle for Blackhollow was in my opinion a shining example of the players being let off with way too much than they should have, several instances being when I was playing the undead giant: 1. I was told throughout the event by the use of admin's /events that my greatsword cleaves dudes in half with a single swing, however when me and some other undead players catch people off guard and complete unaware, turned around, I get a hit on someone and the admins let him off with a broken rib. 2. Player cavalry lead a suicidal charge into one of our flanks and are cut apart, one even face plants off his horse into the middle of a crowd of undead, then is somehow let off the hook and allowed to get a "narrow escape". These are just some instances, I do know of several more. However I think one thing that the server is trying to portray is that people are a lot safer than they should really be. It feels more and more like a When Worlds Collide server as these characters with these massive backstories, abilities, etc are let off the hook on so many instances when it'd be better to subvert the idea that many people as to what fantasy is and punish people more often. Out of the battle of Blackhollow, thousands of NPCs died ICly, but not one actual player died during the entire event. I think a lot of this can be fixed by enforcing a much more grim dark feel to the server, making the undead a more legitimate player group since that's obviously what people are trying to get into as more and more people join up with the undead faction and allow them to take action against other bits of the server. Servers like this get a lot of their popularity off of the player conflict, and a large amount of that conflict is being left out when the undead are told that they should just be antagonists. While by definition they are "antagonists" it would be a lot better for a roleplay setting if neither group was given an inherit advantage or admin bias, and instead conflicts between groups were actually won by the wit and strategy of one's users, and not just existing as a certain race or faction member. PKs should be much more common to enforce the idea that no one in a world like this with so many conflicts is ever truly safe, when you start letting people get plot armor or NLRs, you're sacrificing quality for trying to please players, if someone really can't take a character dying, they really shouldn't be playing on a server like this in my opinion. I think it'd make things a lot more interesting if anything the admins encouraged conflict between the undead, player houses, factions, etc and let the players lead the conflicts themselves, a lot of the conflict with these groups has been largely left up to the decision of admins with events. I agree, and like this alot. I think of course though, you need to understand that you cant just cleave someone in half in one swing, off-guard or not, cause that isnt enjoyable combat RP. It should be, you hit them and injure them drastically, then you fight, and the smarter one or the logical one will win. So likely, you still would win but you wouldnt win in a single blow. But yeah, narrow escapes are kind of abit overused, having some more serious deaths and giving it a grim-dark feel might make it abit more enjoyable, so that you cant really predict who will be alive at the end of each event, also try not to center the entirety of an event over one player, cause it makes them sort of immortal until there time to finally die comes.
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Post by punishedrhodesian on Jun 4, 2019 6:39:11 GMT
I've had a blast playing the server so far (I play Champ-Desoles and Merek Calfstalk) but I've recognised a collection of issues which I believe is generally dragging things down. 1. One-Track Story There is really only one side you can get away with playing without being locked into a sector of the map and that is House Wren, they've got the most admins amongst the ranks and thus give out the most events and things to do. Because of this players have very little choice BUT to side with them, and once the snowball gets rolling in soon turns into a huge boulder. Because of this, House Wren is pretty much an invincible entity on the server, with all these Knights and Soldiers with millions of reasons why they're characters the best, with OP spells and Armour and weapons and actual shit writing in both their demeanour, actions and behaviour - making them boring to actually play with and also against. Norbury and House Gruev are the two other options, Norbury - having seemingly been completely abandoned by the Jarl that was placed in charge of it, a man so elusive in his existence nobody ever seen him - and House Gruev being stuck in the corner of the map, furthest away from everyone and not even being included on the actual community map, sort of - sidelining it and making it an incredibly unexplored and assumingly unimportant faction on the server. Of course, there is another option - for those that wish to get locked down into one sector of a map, until they get bored one day and step out just to get cut-down by Jimmy Knight and his band of Plate-Mail goons - there undead! The Undead is a good tool, and is somewhat handled well - but, they've become a bit too 'real' I think, the best part about what they used to be was the questions it generally posed - it was an unseen threat, that when it did rear its head would do so in ways you would not expect coming. Instead of it being an actual Army, I think it's much better as a corrupting force. But then - when you look at it again, there very little to corrupt and I'll explore this now... 2. 'Convenience Characters' Convenience Characters is a term I coined whilst playing on the server and relates to the absolutely massive amount of characters who play themselves to fit situations, then as an actual character. This can also be seen as Mary Sues or Marty Stus, just characters who play no downsides and flip about like a coin to suit themselves instead of being a grounded and generally interesting person. You'll people who've played as sort of Archers, and then pick up a Musket and instantly know how to maintain, use and fire - or you'll see people who jump on horses and instantly out-do actual Cavalry Soldiers because they want to be the most special item in the arsenal. This is a hard issue to deal with, as its more the fault of players then admins - and on a fifty-player server, its hard to make sure not everyone's a twat. But - In cases of leadership positions (such as the Wrens and Gruev) these behaviours could be punished in an IC sense and thus slapped and quelled, for example - if you have a character that is supposed to be sort of a loyalist, very high-class and dignified and such and then suddenly they start feeding people to fucking dogs and shit, then you should react accordingly. Imagine watching someone set dogs to literally tear someone apart in front of there eyes and seemingly not bat an eyelid? That person is either playing an insane person or is simply just not reacting properly to such a barbaric act, and that's mostly where a collection of issues lie. People just don't react correctly to things, get shot? "Oh- I am hurt, owwie - My adrenaline is helping though, let's keep fighting ", "Oo- giant horse-demon from hell? Lol, fucking faggot come fight me" *gets fucking rekt* "omg!! powergaming admins!" People just aren't fucking slapped on the arse enough and told to fucking ring their necks in and actually fearRP. And, when they choose not to - actually be hit with a consequence for it. So many perfect characters, and nobody for them to actually bat at odds with.
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Post by sheriffofauschwitz on Jun 4, 2019 6:44:37 GMT
Honestly this server has a fuck-ton of issues. Unbalanced or just blatantly broken mechanics, a staff team that spends more time memeing around then actually administrating, a staff team who can't take any form of criticism and kick or ban anyone who argues with them, issues with both map and schema that could be fixed in like 15 seconds by an inexperienced coder, a lack of focus, a playerbase who actively push for less antagonist characters, which makes no sense from a roleplay perspective, blatant copying of popular media. I mean Tylian Steel, really? Consistent plot armor for PCs, which ruins the mood of the server. The fact that you can apply for broken characters, which makes playing a character without authorization completely pointless as your basically crippling yourself. A map thats way to big for the current playerbase. Conflicting add-ons, and a host of other issues. Like this server is fun at times, but the fact that most of the time your running around an empty map or complaining with players because they powergame or simply don't understand how to interact with people without being cringy really makes the server look bad. Also Sturm should really look into his staff team, because the fact that they join situations to administer while saying, "I have to go to work don't argue with me" and then kick anyone who does just makes him look like a bad server owner. You know who you are. don’t give this mouthbreather’s post any attention a legitimate brainlet, lacking wrinkles of any kind dry as a desert
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Post by harvest on Jun 4, 2019 7:04:44 GMT
Thank you all for your contributions to the discussion. Each submission has been evaluated and will actively be discussed shortly in our next staff meeting. Through active planning among the administration team, continued discussion will be moved to the new Complaints subforum found under the General category. With this, complaints can be individualized and receive much closer attention without the risk of outside negative influence. For the sake of organization and privacy, the posts made in the Complaints subforum are set to only be viewable by those within the staff team. If you have any questions or further remarks, feel free to contact any member of our staff team on discord. Here is a link to the subforum: koribos.boards.net/board/26/complaints
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